Wednesday, September 4, 2013

PROJECT SUPPORTS - PROJECT DELIVERABLES

PROJECT SUPPORTS - PROJECT DELIVERABLES

SOFTWARE PROJECT DELIVERABLES @ NCCT
* PROJECT ABSTRACT
* PROJECT IEEE BASE PAPER / REFERENCE PAPER
* PROJECT PRESENTATION IN PPT FORMAT
* PROJECT REVIEW ASSISTANCE FOR VIVA
* PROJECT DIAGRAMS
* PROJECT SOURCE CODE
* PROJECT REPORT
* PROJECT SCREEN SHOTS
* PROJECT DEMO
* PROJECT EXPLANATION
* PROJECT ACCEPTANCE LETTER
* PROJECT COMPLETION CERTIFICATE
* OTHER REQUIRED LETTERS


EMBEDDED TECHNOLOGIES PROJECT DELIVERABLES @ NCCT
* PROJECT ABSTRACT
* PROJECT IEEE BASE PAPER / REFERENCE PAPER
* PROJECT PRESENTATION IN PPT FORMAT
* PROJECT REVIEW ASSISTANCE FOR VIVA
* PROJECT DIAGRAMS – CIRCUIT, BLOCK
* PROJECT SOURCE CODE
* PROJECT REPORT & DATA SHEETS
* PROJECT SCREEN SHOTS
* PROJECT DEMO
* PROJECT EXPLANATION
* PROJECT ACCEPTANCE LETTER
* PROJECT COMPLETION CERTIFICATE
* OTHER REQUIRED LETTERS







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NCCT
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1. Project Participation Certificate
2. Training Completion Certificate
3. Boot Camp
Participation Certificate
4. Workshop Participation Certificate
5. Seminar Participation Certificate
6. Project Acceptance Certificate
7. Project Confirmation Certificate
8. Project Attendance certificate
9. Project Completion Certificate
10. InPlant Training Certificate



Embedded Projects, IEEE Transactions – IEEE Transaction Projects on Embedded Systems, VLSI, DSP

IEEE DOMAINS
IEEE TRANSACTIONS PROJECTS / PAPERS 
* Automatic Control
* Biomedical Engineering
* Broadcasting
* Communications
* Consumer Electronics
* Control Systems 
* Energy Conversion
* Fuzzy Systems
* Industrial Electronics
* Instrumentation and Measurement
* Intelligent Transportation Systems
* Power Electronics
* Power Systems
* Robotics
* VLSI Systems
* Wireless Communications
* Microelectromechanical Systems
* Mechatronics



NON - IEEE PROJECT DOMAINS IN EMBEDDED SYSTEMS TECHNOLOGIES 
* Bio Medical
* Bio Metrics - Finger Print, RFID, Voice
* Robotics
* Security System
* Tele Communication
* Communication
* Unwired - Zigbee, RFID, GSM, RF, Bluetooth, WIFI, GPS
* Wired - RS232, RS485, USB, CAN
* Electrical
* Jammers
* Motors, Drives & Controls
* Networking
* Power Electronics - DC to DC, Buck Boost, Inverters, Power Factor, Converters, Harmonics & Filters, Impedance
* GPS
* Touch Screen
* Ultrasonic
* Access Control
* Intelligent Transport System
* Sensors Network - Wireless Sensors Network
* Automation and Control
* Automotive
* Energy Management
* Power Systems
* Consumer Electronics
* Industrial Electronics
* Encryption and Decryption
* CAN / DAS / DCS / PLC / SCADA
* Artificial Intelligence / Fuzzy Logic / Neural Networks
* IVRS / SMS
* Instrumentation
* Level & Analytical Instrumentation
* Measurement and Control System
* Process Control
* Weighing System
* Mechanical
* Mechatronics
* MEMS
* Windmill
* Solar
* Thermal
* Agricultural


EMBEDDED SYSTEM PROJECTS
PROJECT AREAS 
* MICROCONTROLLER PROJECTS
* VLSI PROJECTS
* DSP PROJECTS
* MATLAB PROJECTS
* BIO MEDICAL PROJECTS
* POWER SYSTEM PROJECTS
* POWER ELECTRONICS PROJECTS
* ELECTRICAL PROJECTS
* TELE COMMUNICATION PROJECTS
* BIO METRICS PROJECTS
* DIGITAL SIGNAL CONTROLLER PROJECTS
* MOTORS, DRIVES & CONTROL PROJECTS
* COMMUNICATION PROJECTS
* INSTRUMENTATION PROJECTS
* MECHANICAL PROJECTS
* MEMS / MECHATRONICS PROJECTS
* THERMAL ENGINEERING PROJECTS
* AUTOMOBILE / AUTOMOTIVE PROJECTS
* CONTROL ENGINEERING PROJECTS
* APPLIED ELECTRONICS PROJECTS



PLEASE FIND THE DETAILS ABOUT
1.  What is IEEE Stands for and Basic Details about IEEE
2.  What is Domain?
3.  Explanation of Important Domains
4.  Non IEEE Domains available and Projects in which we are doing
5.  IEEE Domains available and Projects in which we are doing
 
YOU HAVE TO GO THROUGH THIS COMPLETELY TO UNDERSTAND ABOUT IEEE, DOMAINS
IEEE
Type - Professional Organization
Founded - January 1, 1963
Origins - Merger of the American Institute of Electrical Engineers and the Institute of Radio Engineers
Area served - Worldwide
Focus - Electrical, Electronics, and Information Technology
Method - Industry standards, Conferences, Publications
Members - 395,000+ in around 150 countries.


WHAT IS IEEE?
IEEE - Institute of Electrical and Electronics Engineers
A non-profit organization, IEEE is the world's leading professional association for the advancement of technology.
Pronounced - Eye-triple-E

IEEE's Constitution deems the purposes of the organization as "scientific and educational, directed toward the advancement of the theory and practice of electrical, electronics, communications and computer engineering, as well as computer science, the allied branches of engineering and the related arts and sciences." In implementing these goals, the IEEE serves as a major publisher of scientific journals and a conference organizer.
It is also a leading innovator of industrial standards in a broad range of disciplines, including electric power and energy, biomedical technology and healthcare, information technology, information assurance, telecommunications, consumer electronics, transportation, aerospace, and nanotechnology.
IEEE develops and participates in educational activities such as accreditation of electrical engineering programs in institutes of higher learning. The IEEE also serves student members in colleges and universities around the world. Prospective members and organizations purchase IEEE products and participate in conferences or other IEEE programs.
IEEE

The IEEE (Institute of Electrical and Electronics Engineers) describes itself as "the world's largest technical professional society -- promoting the development and application of electrotechnology and allied sciences for the benefit of humanity, the advancement of the profession, and the well-being of our members."
The IEEE fosters the development of standards that often become national and international standards. The organization publishes a number of journals, has many local chapters, and several large societies in special areas, such as the IEEE Computer Society.


History of IEEE
IEEE, an association dedicated to the fostering of technological innovation and excellence for the benefit of humanity, is the world’s largest technical professional society. It is designed to serve professionals involved in all aspects of the electrical, electronic and computing fields and related areas of science and technology that underlie modern civilization.
IEEE’s roots, however, go back to 1884 when electricity was just beginning to become a major force in society. There was one major established electrical industry, the telegraph, which—beginning in the 1840s—had come to connect the world with a communications system faster than the speed of transportation. A second major area had only barely gotten underway—electric power and light, originating in Thomas Edison’s inventions and his pioneering Pearl Street Station in New York.


Standards and the IEEE Standards Development Process
IEEE is one of the leading standards-making organizations in the world. IEEE performs its standards making and maintaining functions through the IEEE Standards Association (IEEE-SA). IEEE standards affect a wide range of industries including:
power and energy, biomedical and healthcare, Information Technology (IT), telecommunications, transportation, nanotechnology, information assurance, and many more. In 2005, IEEE had close to 900 active standards, with 500 standards under development. One of the more notable IEEE standards is the IEEE 802 LAN/MAN group of standards which includes the IEEE 802.3 Ethernet standard and the IEEE 802.11 Wireless Networking standard.


WHAT IS DOMAIN
In general, a domain is an area of control or a sphere of knowledge.
In computing, Embedded System and telecommunication in general, a domain is a sphere of knowledge identified by a name.
Typically, the knowledge is a collection of facts about some program entities


ROBOTICS, IEEE TRANSACTIONS ON
IEEE Transactions on Robotics was the number one most-cited journal in robotics and the number twenty 8most-cited journal in electrical and electronics engineering in 2003, according to the annual Journal Citation Report (2003 edition) published by the Institute for Scientific Information.
This periodical covers both theory and applications on topics including: kinematics, dynamics, control, and simulation of robots and intelligent machines and systems; design of robotic mechanisms; man-machine interface and integration; motion and manipulation; robotics-related computer hardware, software, and architectures; linkage to computer-aided engineering;
robotics in manufacturing and flexible automation; robotics and automation in less structured environments; vision and other non-contact sensory systems; and tactile and other contact sensory technology.


BIOMEDICAL ENGINEERING, IEEE TRANSACTIONS ON
Basic and applied papers dealing with biomedical engineering and applied biophysics. Papers range from practical/clinical applications through experimental science and technological development to formalized mathematical theory.


COMMUNICATIONS, IEEE TRANSACTIONS ON
IEEE Transactions on Communications was the number seven most-cited journal in telecommunications in 2003, according to the annual Journal Citation Report (2003 edition) published by the Institute for Scientific Information.
This publication focuses on all telecommunications including telephone, telegraphy, facsimile, and point-to-point television, by electromagnetic propagation, including radio; wire; aerial, underground, coaxial, and submarine cables; waveguides, communication satellites, and lasers; in marine, aeronautical, space, and fixed station services; repeaters, radio relaying, signal storage, and regeneration; telecommunication error detection and correction; multiplexing and carrier techniques; communication switching systems; data communications; and communication theory.


POWER ELECTRONICS, IEEE TRANSACTIONS ON
Fundamental technologies used in the control and conversion of electric power. Topics include dc-to- dc converter design, direct off-line switching power supplies, inverters, controlled rectifiers, control techniques, modeling, analysis and simulation techniques, the application of power circuit components (power semiconductors, magnetics, capacitors), and thermal performance of electronic power systems.


POWER SYSTEMS, IEEE TRANSACTIONS ON
Requirements, planning, analysis, reliability, operation, and economics of electrical generating, transmission, and distribution systems for industrial, commercial, public, and domestic consumption.


ENERGY CONVERSION, IEEE TRANSACTIONS ON
Research, development, design, application, construction, installation, and operation of electric power generating facilities (along with their conventional, nuclear, or renewable sources) for the safe, reliable, and economic generation of electrical energy for general industrial, commercial, public, and domestic consumption, and electromechanical energy conversion for the use of electrical energy.


INTELLIGENT TRANSPORTATION SYSTEMS, IEEE TRANSACTIONS ON
The theoretical, experimental and operational aspects of electrical and electronics engineering and information technologies as applied to Intelligent Transportation Systems (ITS). Intelligent Transportation Systems are defined as those systems utilizing synergistic technologies and systems engineering concepts to develop and improve transportation systems of all kinds. The scope of this interdisciplinary activity includes the promotion, consolidation and coordination of ITS technical activities among IEEE entities, and providing a focus for cooperative activities, both internally and externally.


CONSUMER ELECTRONICS, IEEE TRANSACTIONS ON
The primary purpose for publishing the Transactions of the Consumer Electronics Society is to present to the membership and the engineering community in general, papers on new technology oriented to Consumer Electronics that are relevant, interesting, enlightening, and instructive.
New technology does not simply mean new product development, although it does not preclude new product development where unusual technical achievement has been attained. The key factor is the emphasis placed on technology rather than product.
All papers must meet the "Criteria for Publication" in the Transactions, and each paper must clearly describe how it applies to consumer electronics.


FUZZY SYSTEMS, IEEE TRANSACTIONS ON
The IEEE Transactions on Fuzzy Systems (TFS) is published quarterly. TFS will consider papers that deal with the theory, design or an application of fuzzy systems ranging from hardware to software. Authors are encouraged to submit articles, which disclose significant technical achievements, exploratory developments, or performance studies of fielded systems based on fuzzy models. Emphasis will be given to engineering applications.


INDUSTRIAL ELECTRONICS, IEEE TRANSACTIONS ON
IEEE Transactions on Industrial Electronics is published bimonthly. Its scope encompasses the applications of electronics, controls and communications, instrumentation and computational intelligence for the enhancement of industrial and manufacturing systems and processes.
Included are power electronics and drive control techniques, system control and signal processing, fault detection and diagnosis, power systems, instrumentation, measurement and testing, modeling and simulation, motion control, robotics, sensors and actuators, implementation of neural nets, fuzzy logic, and artificial intelligence in industrial systems, factory automation,communication, and computer networks.


INSTRUMENTATION AND MEASUREMENT, IEEE TRANSACTIONS ON
The science of developing and using electrical and electronic instruments for the purpose of measuring, monitoring or recording various physical phenomena that may or may not be of an electrical nature. This includes analog and digital electronic instruments, systems and standards for measuring and recording electrical quantities in the frequency domain (including DC) and the time domain, and transducers to give access to non-electrical quantities


MECHATRONICS, IEEE/ASME TRANSACTIONS ON
Published jointly by the IEEE and ASME. It encompasses all practical aspects of the theory and methods of mechatronics, the synergetic integration of mechanical engineering with electronic and intelligent computer control in the design and manufacture of industrial products and processes. The ten technical areas included are: Modeling and Design, Manufacturing, Motion Control, System Integration, Vibration and Noise Control, Actuators and Sensors, Micro Devices and Opto-Electronics Systems, Intelligent Control, Automotive Systems, Robotics, and Other Applications.


VERY LARGE SCALE INTEGRATION (VLSI) SYSTEMS, IEEE TRANSACTIONS ON
Includes all major aspects of the design and implementation of VLSI/ULSI and microelectronic systems. Topics of special interest include: systems specifications, design and partitioning, high performance computing and communication systems, neural networks, wafer-scale integration and multichip module systems and their applications.



For More Titles / Abstracts & PDF Papers, Latest Details and Downloads, Visit www.ncct.in, www.ncctieeeprojects.blogspot.in

For Latest Updates, Job Fairs, Workshop, Placement Drive Information, Visit www.facebook.com/NCCTIEEEprojects
 

EMBEDDED SYSTEM / ELECTRONICS / HARDWARE PROJECTS USING 
* Embedded Projects using Atmel Microcontrollers (Atmel 89c51/52, Keil C / Assembly, VB)
* Embedded Projects using ARM (ARM 7 / keil / VB)
* Embedded Projects using VLSI FPGA Spartan Processors (Spartan3 FPGA Kit / Xilinx ISE  / EDK)
* Embedded Projects using PIC Microcontrollers (PIC16F877 / MPLAB / PICC / VB)
* VLSI Projects using Spartan3 FPGA Kit (Spartan3AN FPGA Kit / Xilinx ISE / Xilinx EDK) / CPLD
* DSP Projects using AD-BlackFin Processors (BF531 / Visual DSP++) & ADSP Processors
* Power Electronics Projects using Microcontroller with Matlab Simulation
* Power Electronics Projects without Microcontrollers with Matlab Simulation
* Power Systems Projects using Matlab Simulation


WHY NCCT
Quality Learning * Flexibility * Real Time Experience * Complete Guidance * On time Completion * Multi Platform Training * State of the Art Infrastructure

All Projects will come with Embedded Hardware Kit / Model*, if required

Software Projects, IEEE Transactions – IEEE Transaction Projects on Java and DotNET

IEEE Transactions – IEEE Transaction Projects on
1. IEEE Transactions on Communication
2. IEEE Transactions on Computers
3. IEEE Transactions on Data Mining
4. IEEE Transactions on Dependable and Secure Computing
5. IEEE Transactions on Distributed Computing System
6. IEEE Transactions on Image Processing
7. IEEE Transactions on Information Forensics and Security
8. IEEE Transactions on Internet Computing
9. IEEE Transactions on Knowledge and Data Engineering   
10. IEEE Transactions on Learning Technologies
11. IEEE Transactions on Mobile Computing
12. IEEE Transactions on Multimedia Computing
13. IEEE Transactions on Network Computing
14. IEEE Transactions on Network Security
15. IEEE Transactions on Parallel and Distributed Systems
16. IEEE Transactions on Pattern Analysis & Machine Intelligence  
17. IEEE Transactions on Services Computing
18. IEEE Transactions on Signal Processing
19. IEEE Transactions on Software Engineering
20. IEEE Transactions on Vehicular Technology
21. IEEE Transactions on Visualization and Computer Graphics 
22. IEEE Transactions on Web Application and Web Service
23. IEEE Transactions on Wireless Communication
24. IEEE Transactions on Wireless Sensor Networks
25. IEEE Transactions on Fuzzy systems
26. IEEE Transactions on Neural Networks




IEEE - Institute of Electrical and Electronics Engineers
A non-profit organization, IEEE is the world's leading professional association for the advancement of technology.
pronounced      -      Eye-triple-E
IEEE's Constitution deems the purposes of the organization as "scientific and educational, directed toward the advancement of the theory and practice of electrical, electronics, communications and computer engineering, as well as computer science, the allied branches of engineering and the related arts and sciences."
In implementing these goals, the IEEE serves as a major publisher of scientific journals and a conference organizer. It is also a leading innovator of industrial standards in a broad range of disciplines, including electric power and energy, biomedical technology and healthcare, information technology, information assurance, telecommunications, consumer electronics, transportation, aerospace, and nanotechnology.
IEEE develops and participates in educational activities such as accreditation of electrical engineering programs in institutes of higher learning. The IEEE also serves student members in colleges and universities around the world. Prospective members and organizations purchase IEEE products and participate in conferences or other IEEE programs.


SCOPE OF IEEE:
IEEE Computer Architecture Letters is a bi-annual forum for fast publication of new, high-quality ideas in the form of short, critically refereed, technical papers.
Submissions are accepted on a continuing basis, and accepted letters will be published immediately in the IEEE Digital Library and in the next available print issue. Members of the Technical Committee on Computer Architecture will receive the print issue as a benefit of being a member. Authors should submit their manuscript through Manuscript Central.


JAVA
Java is a programming language originally developed by James Gosling at Sun Microsystems (which is now a subsidiary of Oracle Corporation) and released in 1995 as a core component of Sun Microsystems' Java platform. The language derives much of its syntax from C and C++ but has a simpler object model and fewer low-level facilities. Java applications are typically compiled to bytecode (class file) that can run on any Java Virtual Machine (JVM) regardless of computer architecture. Java is a general-purpose, concurrent, class-based, object-oriented language that is specifically designed to have as few implementation dependencies as possible. It is intended to let application developers "write once, run anywhere." Java is currently one of the most popular programming languages in use, particularly for client-server web applications.
The original and reference implementation Java compilers, virtual machines, and class libraries were developed by Sun from 1995. As of May 2007, in compliance with the specifications of the Java Community Process, Sun relicensed most of its Java technologies under the GNU General Public License. Others have also developed alternative implementations of these Sun technologies, such as the GNU Compiler for Java, GNU Classpath, and Dalvik.
James Gosling, Patrick Naughton, Chris Wrath, Ed Frank, and Mike Sheridan conceived Java at Sun Micro system.
It is a platform independent programming language that extends its features wide over the network. Java2 version introduces a new component called “Swing” – is a set of classes that provides more power & flexible components than are possible with AWT. - It’s a lightweight package, as they are not implemented by platform- specific code.
Related classes are contained in javax.swing and its sub packages, such as javax.swing.tree. -Components explained in the Swing have more capabilities than those of AWT. The Java platform differs from most other platforms in that it’s a software-only platform that runs on top of other, hardware-based platforms.
Principles of Java
There were five primary goals in the creation of the Java language
1. It should be "simple, object oriented and familiar".
2. It should be "robust and secure".
3. It should be "architecture neutral and portable".
4. It should execute with "high performance".
5. It should be "interpreted, threaded, and dynamic".


DOTNET
.NET is the Microsoft’s development model in which software becomes platform and device independent and data becomes available over the Internet. The .Net Framework is the infrastructure of .NET. . NET is built from the group up on open architecture. . NET is a platform that can be used for building and running the next generation of Microsoft Windows and Web applications. The goal of the Microsoft .NET platform is to simplify web development.
The .Net Framework provides the foundation upon which application and XML web services are build and executed the unified Nature of the .Net Framework means that all applications, whether they are windows applications, web applications are XML web services are developer by using a common set tools and code, and are easily integrated with one another. Benefits of using .NET Framework:
The benefits of using the .Net Framework for developing application include:
· Based on Web standards and practices The .Net framework fully supports existing Internet technologies, including HTML, HTTP, XML, SOAP and other Web standards.
· Design using unified application models The functionality of a .Net class is available from any .Net compatible languages are programming model. Therefore, the same piece of code can be used by windows applications, web applications and XML web services.
Easy for developers to use The .NET Framework provides the unified type system, which can be used by any .NET-compatible language. In the unified type system, all language elements are objects. These objects can be used by any .Net applications written in any .NET-based language.
· Extensible classes The hierarchy of the .Net Framework is not hidden from the developer. You can access and extend .Net classes through inheritance


MOBILE COMPUTING
Mobile computing is a generic term describing one's ability to use technology while moving, as opposed to portable computers, which are only practical for use while deployed in a stationary configuration. Mobile internet access is generally slower than direct cable connections, using technologies such as GPRS and EDGE, and more recently 3G networks. These networks are usually available within range of commercial cell phone towers. Higher speed wireless LANs are inexpensive, but have very limited range.
Mobile Computing, IEEE Transactions on
The IEEE Transactions on Mobile Computing focuses on the key technical issues related to (a) architectures, (b) support services, (c) algorithm/protocol design and analysis, (d) mobile environments, (e) mobile communication systems, (f) applications, (g) components, including devices, hardware, and software, (h) implementation issues, including interference, power, and software constraints of mobile devices,


NETWORKING
A network is a group of interconnected computers. Networks may be classified according to a wide variety of characteristics. This article provides a general overview of some types and categories and also presents the basic components of a network. A computer network allows computers to communicate with each other and to share resources and information.
This publication is devoted to the timely release of high quality papers that advance the state-of-the-art and practical applications of computer networks, this journal covers such topics as: network architecture and design, communication protocols, network software, network technologies, network services and applications, and network operations management.


DATA SECURITY
Data security is the means of ensuring that data is kept safe from corruption and that access to it is suitably controlled. Thus data security helps to ensure privacy. It also helps in protecting personal data. Software based security solutions encrypt the data to prevent data from being stolen. However, a malicious program or a hacker may corrupt the data in order to make it unrecoverable or unusable. Similarly, encrypted operating systems can be corrupted by a malicious program or a hacker, making the system unusable.
Hardware-based security solutions can prevent read and write access to data and hence offers very strong protection against tampering and unauthorized access. Hardware based or assisted computer security offers an alternative to software-only computer security. Security tokens such as those using PKCS#11 may be more secure due to the physical access required in order to be compromised. Access is enabled only when the token is connected and correct PIN is entered.


CLOUD COMPUTING
Cloud computing is a style of computing in which dynamically scalable and often virtualized resources are provided as a service over the Internet. Users need not have knowledge of, expertise in, or control over the technology infrastructure in the "cloud" that supports them.
The concept generally incorporates combinations of the following:
• infrastructure as a service (IaaS)
• platform as a service (PaaS)
• software as a service (SaaS) Cloud computing customers do not generally own the physical infrastructure serving as host to the software platform in question.
Instead, they avoid capital expenditure by renting usage from a third-party provider. They consume resources as a service and pay only for resources that they use. Many cloud-computing offerings employ the utility computing model, which is analogous to how traditional utility services (such as electricity) are consumed.


GRID COMPUTING
Grid computing (or the use of computational grids) is the combination of computer resources from multiple administrative domains applied to a common task, usually to a scientific, technical or business problem that requires a great number of computer processing cycles or the need to process large amounts of data. One of the main strategies of grid computing is using software to divide and apportion pieces of a program among several computers, sometimes up to many thousands.
Grid computing is distributed, large-scale cluster computing, as well as a form of network-distributed parallel processing. The size of grid computing may vary from being small confined to a network of computer workstations within a corporation, for example to being large, public collaboration across many companies and networks.
It is a form of distributed computing whereby a “super and virtual computer” is composed of a cluster of networked loosely coupled computers acting in concert to perform very large tasks. This technology has been applied to computationally intensive scientific, mathematical, and academic problems through volunteer computing, and it is used in commercial enterprises for such diverse applications as drug discovery, economic forecasting, seismic analysis, and back-office data processing in support of e-commerce and Web services.


DATA MINING
Data mining is the process of extracting patterns from data. As more data are gathered, with the amount of data doubling every three years, data mining is becoming an increasingly important tool to transform these data into information. It is commonly used in a wide range of profiling practices, such as marketing, surveillance, fraud detection and scientific discovery. Data mining commonly involves four classes of task: •    Classification - Arranges the data into predefined groups.
For example an email program might attempt to classify an email as legitimate or spam. Common algorithms include Nearest neighbor, Naive Bayes classifier and Neural network.
• Clustering - Is like classification but the groups are not predefined, so the algorithm will try to group similar items together.
• Regression - Attempts to find a function, which models the data with the least error. A common method is to use Genetic Programming.
• Association rule learning - Searches for relationships between variables. For example a supermarket might gather data of what each customer buys.
Using association rule learning, the supermarket can work out what products are frequently bought together, which is useful for marketing purposes. This is sometimes referred to as "market basket analysis".


MULTIMEDIA
Multimedia is media and content that uses a combination of different content forms. The term can be used as a noun (a medium with multiple content forms) or as an adjective describing a medium as having multiple content forms. The term is used in contrast to media which only use traditional forms of printed or hand-produced material.
Multimedia includes a combination of text, audio, still images, animation, video, and interactivity content forms. Multimedia is usually recorded and played, displayed or accessed by information content processing devices, such as computerized and electronic devices, but can also be part of a live performance.
Multimedia (as an adjective) also describes electronic media devices used to store and experience multimedia content. Multimedia is distinguished from mixed media in fine art; by including audio, for example, it has a broader scope. The term "rich media" is synonymous for interactive multimedia. Hypermedia can be considered one particular multimedia application.


IMAGE PROCESSING
Image processing is any form of signal processing for which the input is an image, such as photographs or frames of video; the output of image processing can be either an image or a set of characteristics or parameters related to the image. Most image-processing techniques involve treating the image as a two-dimensional signal and applying standard signal-processing techniques to it. Image processing usually refers to digital image processing, but optical and analog image processing are also possible. The acquisition of images (producing the input image in the first place) is referred to as imaging.
Image Processing, IEEE Transactions on
Signal-processing aspects of image processing, imaging systems, and image scanning, display, and printing. Includes theory, algorithms, and architectures for image coding, filtering, enhancement, restoration, segmentation, and motion estimation; image formation in tomography, radar, sonar, geophysics, astronomy, microscopy, and crystallography; image scanning, digital half-toning and display, and color reproduction.


DEPENDABLE AND SECURE COMPUTING
This publication focuses on research into foundations, methodologies, and mechanisms that support the achievement through design, modeling, and evaluation of systems and networks that are dependable and secure to the desired degree without compromising performance. The focus will also include measurement, modeling, and simulation techniques, and foundations for jointly evaluation, verifying, and designing for performance, security, and dependability constraints.


KNOWLEDGE AND DATA ENGINEERING
The IEEE Transactions on Knowledge and Data Engineering is an archival journal published monthly. The information published in this Transactions is designed to inform researchers, developers, managers, strategic planners, users, and others interested in state-of-the-art and state-of-the-practice activities in the knowledge and data engineering area. We are interested in well-defined theoretical results and empirical studies that have potential impact on the acquisition, management, storage, and graceful degeneration of knowledge and data, as well as in provision of knowledge and data services.
Specific topics include, but are not limited to:
a) artificial intelligence techniques, including speech, voice, graphics, images, and documents;
b) knowledge and data engineering tools and techniques;
c) parallel and distributed processing;
d) real-time distributed;
e) system architectures, integration, and modeling;
f) database design, modeling and management;
g) query design and implementation languages;
h) distributed database control;
i) algorithms for data and knowledge management;
j) performance evaluation of algorithms and systems;
k) data communications aspects;
l) system applications and experience;
m)  knowledge-based and expert systems; and,
n) integrity, security, and fault tolerance. 


PARALLEL AND DISTRIBUTED SYSTEMS
IEEE Transactions on Parallel and Distributed Systems (TPDS) is published monthly. The goal of TPDS is to publish a range of papers, comments on previously published papers, and survey articles that deal with the research areas of current importance to our readers. Current areas of particular interest include, but are not limited to the following:
a) architectures: design, analysis, and implementation of multiple-processor systems (including multi-processors, multicomputers, and networks); impact of VLSI on system design; interprocessor communications;
b) software: parallel languages and compilers; scheduling and task partitioning; databases, operating systems, and programming environments for multiple-processor systems;
c) algorithms and applications: models of computation; analysis and design of parallel/distributed algorithms; application studies resulting in better multiple-processor systems;
d) other issues: performance measurements, evaluation, modeling and simulation of multiple-processor systems; real-time, reliability and fault-tolerance issues; conversion of software from sequential-to-parallel forms.


SOFTWARE ENGINEERING
The IEEE Transactions on Software Engineering is an archival journal published monthly. We are interested in well-defined theoretical results and empirical studies that have potential impact on the construction, analysis, or management of software. The scope of this Transactions ranges from the mechanisms through the development of principles to the application of those principles to specific environments. Since the journal is archival, it is assumed that the ideas presented are important, have been well analyzed, and/or empirically validated and are of value to the software engineering research or practitioner community.
Specific topic areas include:
a) development and maintenance methods and models, e.g., techniques and principles for the specification, design, and implementation of software systems, including notations and process models;
b) assessment methods, e.g., software tests and validation, reliability models, test and diagnosis procedures, software redundancy and design for error control, and the measurements and evaluation of various aspects of the process and product;
c) software project management, e.g., productivity factors, cost models, schedule and organizational issues, standards;
d) tools and environments, e.g., specific tools, integrated tool environments including the associated architectures, databases, and parallel and distributed processing issues;
e) system issues, e.g., hardware-software trade-off; and
f) state-of-the-art surveys that provide a synthesis and comprehensive review of the historical development of one particular area of interest.